Museums
Without Walls
Democratising STEAM Education through Immersion
Breaking geographical barriers through VR, Museums Without Walls aims to bring immersive museum experiences to every child.
Role: Student, Design Strategy Capstone
Duration: 1 year (Fall 2023 + Spring 2024)
Team: Individual project, Parsons School of Design
CONTEXT
In the Design Strategy Capstone Studio, this project spans two semesters: the first focused on research, while the second concentrated on design strategy and prototyping. During this phase, I developed a comprehensive strategic plan for implementing the concept, collaborating with external partners and stakeholders. Key activities included concept testing, landscape analysis, roadmap development, and iterative prototyping.
Before diving into my journey, I want to share a story to illustrate how this museum works and how it came to life.
RESEARCH QUESTION
How might we enhance the user experience in museums to foster engaging and playful learning, facilitating the easy comprehension of complex information through interactive storytelling and participatory techniques?
… and making it accessible for everyone, everywhere.
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What if the wonders of art and science were no longer limited by geographical gap?
THE CONCEPT
A free and open-source STEAM platform (STEM + Arts) for 5-14-year-olds, democratizing the museum experience. Breaking geographical barriers through virtual reality aims to bring an immersive museum experience to every child.
VALUES
STAKEHOLDER INTERVIEWS
LANDSCAPE ANALYSIS
BRAND DEVELOPMENT
WORKSHOP TAKEAWAYS
CO-CREATION
BUSINESS MODEL
PROTOTYPE 1
VR Museum Tour
This prototype introduces museum tours through VR. It’s accessible via headsets, low-cost cardboard viewers, and desktop/mobile 360 tours.
Toolkit
Bezi, Figma, Sketchfab
VR MUSEUM TOUR
Learn to make
Inspiring kids through VR museum tours to explore, guiding them to create their own content and fostering creativity and innovation.
VR MUSEUM TOUR
Make to learn
Encouraging hands-on creation as a means of immersive learning, promoting active engagement and skill development.
VR MUSEUM TOUR
Share to care
Cultivating a culture of sharing and collaboration, fostering empathy and community engagement through the peer gallery walk
PROTOTYPE 2
AR Flashcard Explorer
This prototype employs AR flashcards as an interactive icebreaker activity. The cards prompt to scan visual markers, revealing 3D models, sparking curiosity and engagement.
Immersive Storytelling and Narrative Design
It empowers user with the agency through interactive elements of AR Flashcards, making their journey more personal and engaging.
Toolkit
Bezi, Figma, Sketchfab
Turning Heads by asthasethi on Sketchfab
PROTOTYPE 3
Photogrammetry hub
This prototype focuses on open-source galleries and public art initiatives by 3D scanning artifacts, promoting accessibility to historical artifacts and fostering community engagement.
Cultural and Environmental Futures
By capturing cultural artifacts, this prototype contributes to the preservation and promotion of cultural and environmental futures.
Toolkit
Bezi, Figma, Sketchfab
LEARNINGS
Stakeholder Alignment
Balancing differing stakeholder priorities was challenging, so I held regular feedback sessions to ensure alignment.
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Co-Creation in Prototyping
Balancing user feedback with business goals was challenging. I conducted rapid testing and iterated prototypes to align both.
Live Capstone Presentation
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